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Houdini vs cinema 4d
Houdini vs cinema 4d











houdini vs cinema 4d
  1. #HOUDINI VS CINEMA 4D FULL VERSION#
  2. #HOUDINI VS CINEMA 4D FULL#
  3. #HOUDINI VS CINEMA 4D LICENSE#
  4. #HOUDINI VS CINEMA 4D SERIES#

So I'm in Cinema 4D and first of all, a shout out to my friend Simon Fiedler. So yes, pretty much done with our presentation, I mean the keynote part of it, so I can quit that software.

#HOUDINI VS CINEMA 4D LICENSE#

It's easy to understand and if you go to you will find the link to certain YouTube videos I made proudly, that explain the licensing structure and all the things about the Houdini Engine and you'll find this chart as well, so this will allow you to see which license you need in order to run what. So what we get is an actual Cinema 4D object and let me show you, don't press next to show them, and this is the one thing I'd like you to see this is the licensing structure of Houdini.

#HOUDINI VS CINEMA 4D FULL#

At the same time the data from the Houdini digital asset with any associations from the Cinema 4D file goes down to the engine which is the full Houdini product, the full thing nothing missing except for the interface, gets evaluated as it would in Houdini in the same amount of time and the result gets sent back to cinema 4D merges with the cinema 4D component, comes around and updates.

houdini vs cinema 4d

Now every time the scene updates what happens is that the C4D object goes down to the little cogs and wheels of Cinema 4D and gets evaluated. Let's assume we have a C 4D object and a Houdini digital asset. One of the very few times when I do keynote presentations blah, blah, blah I said that and just as an overview, this is the general concept.

#HOUDINI VS CINEMA 4D SERIES#

It allows us to load Houdini files into cinema 4D not only that, it allows those files to have parameters so that we can control the Houdini file from within Cinema 4D and part of what I'm going to do today is show you a series of these kinds of assets, how they work and what are the concepts behind them. So the Houdini engine does one very simple thing. It's developed by MAXON from of course in collaboration with Side Effects. The only one that's developed by the host development team MAXON in this case is The Houdini engine plugin for Cinema 4D. I think there are versions for other applications. Now can you imagine that? One of the most powerful V-effects software, they decided to allow their own program to become a plugin for other applications so they created a series of libraries the API and it allows third parties like MAXON, which in this case we're the first party, but from a Houdini point of view we are a third party, to create plugins so that we can load Houdini files inside Cinema 4D. We're going to strip away the interface, wrap it all in a little box and allow other applications to use Houdini as a plugin.

#HOUDINI VS CINEMA 4D FULL VERSION#

Side Effects has this fantastic V-effects program called Houdini and it's and it's full version costs like $7,000, but worth every single penny and they said okay, let's do something. Admittedly, for me, the barrier of entry was much higher in Houdini, in terms of understanding the workflow and toolset, but once I started getting comfortable, I found fewer and fewer reasons to go back to C4D, and I'm now at the point where I haven't even touched it in over a year, and C4D having nodes now isn't going to change that one bit.- Let's begin with the following question, What is a Houdini Engine? And in order to explain that, we have to take a step back and imagine in today's market it's very aggressive competitive products, employee poaching and all sorts of aggressive movements from competing companies and a couple of companies in the market, aside from Side effects and MAXON, decided that there could be another way. Even with motion graphics, which is supposedly Cinema 4D's raison d'être, Houdini allows you to do stuff that would be unimaginable, or extremely painstaking in C4D, and that's even without knowing that MOPs exists. And that's not even getting to Houdini's, frankly incredible, toolset, that puts C4D to shame, unless you pump in a few hundred dollars more of plugins.

houdini vs cinema 4d

While nodes certainly was a big differentiator, for me the main difference is Houdini's philosophy of having a completely open approach to managing your data, which gives the user an astonishing amount of high level control over even the smallest details. That, and the perception that Houdini is incomprehensible to the layman. I was a daily C4D user for over 10 years, and I think a general feeling in the C4D community is that the only main difference between Houdini and C4D is (was?) a node-based interface.













Houdini vs cinema 4d